Pre-Conference Workshops

We are pleased to offer two pre-conference workshops for this year's conference. $10 registration fee

8:30 to 11:30 am, Wednesday May 17, 2017

Shifting Perspectives: Using Entrepreneurial Creativity to Develop Pedagogical Value (Aspen Room)

Rita Egizii

University of Calgary

Entrepreneurial thinking is a mindset driven by the need to solve problems, think critically, take calculated risks and provide unequivocal value to an identified target group. What does this mean in the classroom? A value proposition is a promise of value to be delivered. How can the concept of ‘value proposition’ be applied to teaching and learning? As student-centred learning continues to lead pedagogy and curriculum design, strategic perspective (through an entrepreneurial thinking lens) is a key foundational tool in guiding better understanding of learners, what to provide them, how to provide it, who to partner with, how to improve relevancy and how to provide clear benefit (quantified value). This presentation will introduce the concept of entrepreneurial design-thinking and innovation within the context of an educational environment. Participants will be introduced to two business modelling tools that focus on value proposition. By the end of this session, participants will be able to: understand the complexity of tangible and intangible benefits and how they can be used to position both student and teacher in win/win relationships; work through a design-thinking innovation business modeling exercise to develop a unique value proposition for their course(s); understand the concept of entrepreneurial thinking and how it can be used by a teacher; understand the role of human-centered design in developing pedagogy and curriculum, and explore the use of business modeling as a tool for innovating in the classroom.

STEM Bootcamp (Birch Room)

Gina Cherkowski, Moran Ostrander, Kendle Butterworth, Prabina Bhanduri, Jana Taylor

STEM Learning Lab

STEM Education Bootcamp: Participants will engage in hands-on Robotics, Coding, Digital Technology and Maker Experiences and will explore the integration and application of hands-on STEM learning to the classroom.